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Description


Fortified platforms and sketched battlements set the scene in Stickman Cannon Shooter, a lane-based tactics game where you place small crews along ridgelines, streets, and bridges, then set angles and timings for compact cannons that fire on arcs, ricochet from walls, or detonate with controlled splash to control territory; how to play blends planning and quick adjustments: drag a squad onto a node, choose a cannon type—straight shot for long corridors, lobber for cover-breaking arcs, multi-burst for clustered targets—then set a firing rhythm and watch trajectories trace thin practice lines before you confirm, with limited charges for overdrive shots that temporarily extend range or add piercing; enemies arrive in waves that differ by armor and movement—light runners that zigzag to bait early shots, shield carriers that require rear hits, slow heavies that shrug off glancing blows, and sappers that punish overclumped defenses—so success comes from layering fields of fire rather than relying on one powerhouse; practical strategy starts with funnels: place your first two cannons to cover a shared killing zone where arcs overlap, then add a third at a different elevation so ricochets reach angles the others can’t; avoid stacking identical weapons—pair a lobber with a straight shooter so one pins and the other finishes—and pivot your lobs behind shield carriers while using burst cannons to remove escorts; economy is simple and readable: each wave pays out based on clean hits and objective preservation, and upgrades arrive as clear choices—barrel length for range, fuse tuning for timed detonations, or chassis braces that reduce recoil drift—so tailor a node to its job rather than chasing a generic “best”; when a stealth wave appears, watch the shimmer line to anticipate entry points, fire a test shot to reveal, then commit bursts where two corridors intersect; bosses introduce predictable mechanics—rotating armor, segmented health, small drones that intercept shots—and the trick is to resist panic: hold overdrive until the weak side faces your longest corridor, then chain two cannons so one strips drones while the other lands the real damage; in survival variants, rotate crews forward between waves so every node gets a short cooldown and your arcs stay tight; co-op adds silent depth: one player paints arcs while the other times detonations, shrinking reaction windows without turning the mode frantic; accessibility keeps command smooth with high-contrast path lines, color-independent unit markers, adjustable aim sensitivity, and optional audio ticks on reload; the joy lies in engineering geometry under pressure—one ricochet turns a corner from safe to doomed, a delayed fuse turns a missed lob into a perfect alley denial, and a small reposition converts a stalemate into a cascade of clean clears—leaving you with the pleasant sense that your plan, not your reflexes, delivered the win.



Instruction

Mouse click or tap to play



Specifications

  • Easy to play
     

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