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Hexagonal columns stack and slide in a tactile 3D puzzler that challenges you to group colors cleanly while keeping your workspace uncluttered. How to play centers on intuitive drag-and-drop: each column holds a vertical stack of hex tiles, and your job is to move tiles between columns so three of the same color settle together, at which point they merge and vanish to open space; tiles can only move to columns with room, and special spacer pieces sometimes occupy a slot, forcing you to make temporary parking moves to clear a path. Early levels introduce gentle layouts with a few colors and generous capacity, then the game layers in angled columns, rotating platforms, and glass covers that lift only after you complete a nearby merge. Success depends on planning two or three moves ahead. Start by scanning for columns that already have two of a kind near the top and build around them rather than tearing up the whole board. Park odd colors in one “junk” column so the rest stay tidy, and avoid scattering singles across multiple stacks—you’ll exhaust space faster than you think. When a level adds rotation, stop after each merge and sweep the board with your eyes: new angles may reveal a three-of-a-kind you missed when the platform faced a different direction. Practical tips: keep one column deliberately underfilled as an emergency buffer, move tiles with deeper colors first since they often sit beneath others and create jams if ignored, and prioritize merges that open the tallest stacks to improve visibility. Power tiles appear as helpful tools, not shortcuts: a swap tile exchanges positions of two top tiles across any columns, a lift tile frees the bottom tile of a column and brings it to the top, and a scrub tile clears all spacers but leaves colors intact—use these when a level’s geometry creates a stalemate, not merely to rush. Score and stars reward efficiency—fewest moves and minimal use of tools—but the best path is patient rather than flashy. When you face locked columns capped with a glass ring, complete merges adjacent to them to fill a small progress meter that raises the cover, then slip a needed color into place before it lowers again. Later stages add color-shifting tiles that change shade after a set number of moves; plan routes that either use them quickly or park them where they can’t disrupt carefully stacked pairs. Accessibility options include color-independent shapes stamped onto tiles, adjustable rotation speed, and a strong-contrast mode that darkens the base while leaving tile edges bright for clarity. What makes the game enjoyable is the feeling of turning chaos into order with deliberate moves: you start with a mess of near-matches, reserve one column as a workbench, nudge three oranges together to clear space, then suddenly the board breathes and a new chain of merges appears. Each level becomes a pleasing desk-cleaning exercise where foresight pays off and recovery from a small mistake is always possible with a clever swap. Time pressure is gentle, so you can savor the click and glide of each placement, and the physics are crisp enough that every drag feels exact. By the time you tackle multi-layer puzzles with rotating rings, you’ll find a rhythm—park, pair, merge, rotate, repeat—that carries you to those tidy, satisfying clears.
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