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Description


City blocks become playful arenas in Noobwars Red and Blue, a light competitive tag-and-tag-back game where foam projectiles, clear sightlines, and quick footwork decide the round far more than heavy firepower. How to play is straightforward: two teams enter a compact map with cover points, rooftop ramps, and alley shortcuts; each player carries a low-impact blaster that launches soft darts on a visible arc, and getting tagged sends you to a short respawn timer at your team’s beacon. Rounds end when a team hits the point target through tags and objective actions, and the match rotates through modes—Territory, Payload Push, and Retrieval—so success demands more than accuracy. Practical strategy starts with lanes. Before the horn, note three safe routes from spawn: a fast flank that reaches mid in two sprints, a covered lane with stacked crates for slow, careful advances, and a rooftop path that trades speed for map vision. Communicate early: a quick “left crates clear” lets a teammate commit to a route without hesitation. Use the gentle projectile arc to your advantage by lobbing over mid-height cover to deny space without exposing yourself, and angle shots off walls in narrow alleys to surprise a defender. When the other team holds high ground, don’t rush the stairs one by one; send one player to draw attention with a few wide peeks while another takes the side ladder, then arrive together so returns are split. Objective play wins more rounds than duels. On Territory, step into the ring just long enough to pause the capture, then back out to cover so you’re alive when the push lands; on Payload, rotate with the cart rather than chasing eliminations across the map; on Retrieval, move in pairs—one carries while the other runs interference by placing foam downrange and dropping lightweight barriers at corners to block sight for a second. Resource drops spawn at fixed intervals; pick them up for temporary boosts like quicker reloads or a short sprint, but never stop in the open to loot while teammates fight—clear the area first, then collect. Practical tips: aim lower than you think when an opponent crests a ramp, since arcs rise; pre-load a fresh clip before entering tight rooms; and when a respawn is three seconds away, delay a risky peek so all teammates return together for a wave push. Etiquette keeps the tone friendly: celebrate clean tags, avoid crowding respawn points, and remember that foam darts and bouncy barricades are for play, not rough contact. Accessibility features include color-independent team indicators, bold outlines on darts, a reduced-motion setting for explosions, and optional audio pings when a teammate marks a path. The thrill here isn’t about overwhelming force; it’s about planning little moves that make big differences—slipping through a side alley to touch the cart at the right moment, timing a rooftop jump to land behind a blocker, or trading a flashy duel for a smarter capture that pushes your score over the line. Because rounds are short and maps loop back on themselves, every mistake teaches quickly: a missed arc shows you the ceiling height, an overextended chase reveals a new flank, and the next spawn beckons with a better plan.



Instruction

The red player moves using the WASD keys The blue player moves using the arrow keys Hit twenty times lose



Specifications

  • Easy to play
     

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