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Description


Steel meets spellcraft as Robbie faces steady waves of foes in a clicker-style action RPG that values planning, momentum, and satisfying growth over button mashing. How to play blends immediate taps with persistent progress: tap or click to swing Robbie’s equipped sword for burst damage, unlock auto-strikes that maintain a baseline DPS, activate skills on short cooldowns for big moments, and recruit helpful pets whose passive auras boost attack speed, critical chance, or resource gain; each stage presents clusters of enemies leading to a sturdier guardian, and beating milestones awards currency for upgrades, new swords, and permanent character traits. Strategy begins with priority upgrades. Early points go into attack speed and basic damage because they multiply each other, then into critical rate until your crit damage investment pays off; add a small slice of survivability if a boss timer threatens to expire before you finish a phase. Swords are more than skins—some favor quick combos, others slow, heavy strikes that scale with crits, and a few carry elemental procs—so align your skill picks with your blade: fast swords pair well with on-hit effects, heavy swords flourish when skills grant temporary armor shred or double-damage windows. Practical tips: time burst skills so their uptime covers as many enemy spawns as possible, not just the boss; if a guardian’s shield rotates elements, hold a pet’s empower aura until your strongest matching skill is ready; and when mixed mobs clog the field, prioritize control—knockups, slows, or short stuns—so DPS lands on targets rather than overkill on stragglers. Pets shine when you build around them; a speed-boosting hawk pairs with lifesteal traits to keep swings frequent and safe, while a crit-fishing fox becomes a star if you stack crit chance to a threshold where its aura triggers reliably. Locations swap in steady rhythm—ruined courtyard, ember-lit cavern, moonlit plain—and small environmental bonuses suggest flexible loadouts: fire-resistant armor in the cavern, mobility in the plain to stick to targets that dash. Progress continues while you’re away at a gentle pace, and returning to spend earned currency feels like opening a toolbox: expand auto-strike tiers, reduce skill cooldowns, and unlock artifacts that nudge the build toward clever synergies. When advancement slows, consider a reset loop that preserves permanent traits; this “start stronger” rhythm turns plateaus into refreshing sprints where each run pushes deeper. A straightforward leaderboard tracks clean clears over raw taps, and weekly trials twist rules—no crits this round, pets boosted next—encouraging experimentation with swords you might overlook. Accessibility touches include large-font numbers, color-independent status icons for buffs and shields, reduced-screen-shake options, haptic pips on skill-ready cues, and clear audio ticks for boss timers. The pleasure of Robbie 1 Damage Per Second comes from watching a plan compound: small speed boosts transform into long crit chains, a single pet aura turns gap-closing swings into consistent pressure, and a well-timed artifact activation melts a guardian you previously couldn’t crack. By the time your inventory holds dozens of blades and the music swells over a tougher arena, you’re not just stronger—you’re sharper about where each upgrade belongs, when to unleash skills, and how to steer your build so the next wave feels like a challenge you’re already solving.



Instruction

PC controls ASDW Character movement Left mouse button Attack Right mouse button Aim and rotate the camera Mouse wheel Zoom in and out TAB Turn cursor on and off Controls on the phone UI buttons for controls Joystick for character movement



Specifications

  • Easy to play
     

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